100% completion

Duskfade Collectibles: All 203 Collectible Locations (100% Guide)

Every pickup type, why it matters, and a region index so you can clean up after the story instead of hunting blind.

Duskfade Collectible Types Explained

Coins

The base currency scattered across every region.

Spent at the Traveler’s shop on objects and upgrades.

Echoes

Fragments of memory hidden off the main path.

Fills in backstory around the Master Clockmakers.

Music Boxes

Wind-up boxes tucked into hard-to-reach corners.

Returned to Arpeggio for rewards.

Upgrade Gears

The highest-value pickup in the game.

Spent with Crystals across the three upgrade trees.

Stained Glass

Decorative panes, often behind a platforming challenge.

Completes region collections.

Broken Shard Glass

Shattered pieces found in Scorched Grove, Meridian Village and the Great Library.

Restores broken glass sets.

Lost Kittens

Strays that need rescuing and returning.

Side-quest rewards.

Rainbow Ingots

Rare metal bars with one of the game’s dedicated achievements.

Crafting and a standalone achievement.

Flasks of Dye

Colour flasks used for cosmetic customisation.

Unlocks outfit and colour options.

Clock Heart Pieces

Heart fragments concentrated in Clockmaker’s Rest.

Extends your health pool.

Star Core Fragments

Late-game fragments tied to Clockmaker’s Rest.

Feeds Temporal Energy upgrades.

Tanion’s Diary

Diary pages that tell Tanion’s side of the story.

Lore completion.

Cards

A collectible card set spread across the whole game.

Completing the set unlocks an achievement.

All Collectibles by Region

Early Game

Tick Town Collectibles

The opening region, built around a massive Clock Tower with giant gears and neon lights. Home to the Temporal Anchor.

Ezarus Forest Collectibles

A dense woodland stretch that opens up your first real platforming routes.

Route in progress.

Scorched Grove Collectibles

Burnt-out grove holding Broken Shard Glass among its collectibles.

Route in progress.

Starstone Mines Collectibles

Vertical mine shafts that lean hard on grapple and air dash chains.

Route in progress.

Mount Cinder Collectibles

A climbing region where timed traversal starts to matter.

Route in progress.

Mid Game

Meridian Village Collectibles

Village hub with rooftop routes and more Broken Shard Glass.

Route in progress.

Lantern Port Collectibles

Harbour district with swing-heavy collectible routes.

Route in progress.

Clockwork Academy Collectibles

The Master Clockmakers’ school, split into multiple wings and one of the densest collectible regions in the game.

Canal Hamlet Collectibles

Waterway village with tight platforming between rooftops.

Route in progress.

Celestial Kingdom Collectibles

Sky-bound region that introduces the longest glide chains.

Route in progress.

Late Game

Royal Highroads Collectibles

Elevated roads leading toward the Auric Palace.

Auric Palace Collectibles

Gilded palace interiors with layered vertical collectible routes.

Route in progress.

Deepthorne Collectibles

Overgrown depths with some of the most awkward collectible placements.

Stonetusk Canyon Collectibles

Wide canyon region built for grapple-to-glide movement.

Route in progress.

Clockmaker’s Rest Collectibles

Late-game region holding Clock Heart pieces and Star Core Fragments.

Desert of the Last Memory Collectibles

The final open region before the endgame.

Route in progress.

The Tower Collectibles

The endgame ascent. Also where the “Fall from the top of the Tower” achievement lives.

Route in progress.

100% Completion Checklist

  1. Finish the story so every movement ability is unlocked.
  2. Sweep each region for Coins, Echoes, Music Boxes and Upgrade Gears.
  3. Return Music Boxes to Arpeggio and clear Wally’s hiding spots.
  4. Max the three upgrade trees, then empty the Traveler’s shop.
  5. Finish the card collection and remaining secret achievements.

Collectibles Tied to Achievements

Collector, Rainbow Ingots, Music Boxes, cards, Wally, Shopaholic and both bar-max achievements all depend on this list. Achievements

Missable Collectibles and Point-of-No-Return

Most pickups remain available after the credits. Exceptions are one-off interactions (Temporal Anchor, Cloudie jars, falling from The Tower).

Collectibles FAQ

How many collectibles are there in total?

Duskfade has 203 collectibles across 13 types.

Can you return to earlier regions after the story?

Yes. Plan on a dedicated cleanup pass after The Tower. A few interactions are still missable.

Which collectibles are needed for 100%?

All 203 pickups, plus the achievement-tied sets: Music Boxes, Rainbow Ingots, cards, Wally’s hiding spots, and the Traveler’s full shop.