Story order
Duskfade Walkthrough: Full Game Guide from Tick Town to The Tower
Play the game once for the story, then return for collectible cleanup. Each region section flags bosses, missables and whether a 100% collectible page already exists.
How to Use This Walkthrough
Move top to bottom. Optional pickups are called out, but the collectible pages are the place for a full sweep. If a region name is highlighted, that 100% route is live.
Spoiler Policy and Missable Warnings
Story details stay light until The Tower. Achievements that can be walked past — Temporal Anchor, Wally, Cloudie jars, falling from The Tower — are flagged in the region that owns them.
Before You Start: Controls and Core Mechanics
Learn lock-on, perfect dodge, and the jump / dash / grapple chain before Tick Town’s first boss. Beginner Guide · Combat Guide
Tick Town Walkthrough
The opening region, built around a massive Clock Tower with giant gears and neon lights. Home to the Temporal Anchor.
Reaching the Massive Clock Tower
Follow the neon rooftops and giant gears toward the Clock Tower. Practice grapple-to-air-dash here.
Breaking the Temporal Anchor
The Temporal Anchor is a destructible object in Tick Town and a missable achievement. Smash it before you leave.
Tick Town Boss Fights
Phase Thresholds at 75%, 50%, and 25% Health
Each 25% chunk pauses the fight for a platforming challenge. Survive the traversal, then the next combat phase starts.
Platforming Challenge Between Phases
Treat these as timed traversal, not a DPS check. Falling usually resets the challenge, not the whole boss.
Tick Town Collectible Checklist
Ezarus Forest Walkthrough
A dense woodland stretch that opens up your first real platforming routes.
Collectible route for this region is coming next. · Boss strategies
Scorched Grove Walkthrough
Burnt-out grove holding Broken Shard Glass among its collectibles.
Collectible route for this region is coming next. · Boss strategies
Starstone Mines Walkthrough
Vertical mine shafts that lean hard on grapple and air dash chains.
Collectible route for this region is coming next. · Boss strategies
Mount Cinder Walkthrough
A climbing region where timed traversal starts to matter.
Collectible route for this region is coming next. · Boss strategies
Meridian Village Walkthrough
Village hub with rooftop routes and more Broken Shard Glass.
Collectible route for this region is coming next. · Boss strategies
Lantern Port Walkthrough
Harbour district with swing-heavy collectible routes.
Collectible route for this region is coming next. · Boss strategies
Clockwork Academy Walkthrough
The Master Clockmakers’ school, split into multiple wings and one of the densest collectible regions in the game.
Apprentice’s Wing
Craftsman’s Wing
Great Library & Scriptorium
Clear each wing before leaving. Clockwork Academy is one of the densest collectible regions, so mark chests you skip for the cleanup pass.
Canal Hamlet Walkthrough
Waterway village with tight platforming between rooftops.
Collectible route for this region is coming next. · Boss strategies
Celestial Kingdom Walkthrough
Sky-bound region that introduces the longest glide chains.
Collectible route for this region is coming next. · Boss strategies
Royal Highroads Walkthrough
Elevated roads leading toward the Auric Palace.
Auric Palace Walkthrough
Gilded palace interiors with layered vertical collectible routes.
Collectible route for this region is coming next. · Boss strategies
Deepthorne Walkthrough
Overgrown depths with some of the most awkward collectible placements.
Stonetusk Canyon Walkthrough
Wide canyon region built for grapple-to-glide movement.
Collectible route for this region is coming next. · Boss strategies
Clockmaker’s Rest Walkthrough
Late-game region holding Clock Heart pieces and Star Core Fragments.
Desert of the Last Memory Walkthrough
The final open region before the endgame.
Collectible route for this region is coming next. · Boss strategies
The Tower Walkthrough
The endgame ascent. Also where the “Fall from the top of the Tower” achievement lives.
Final Boss Strategy
Bring maxed health and Temporal Energy if you can. The fight still uses the 25% threshold pattern, with longer platforming segments between phases.
Duskfade Ending Explained
Credits roll after the ascent. Before you leave, grab the “Fall from the top of the Tower” achievement.
Collectible route for this region is coming next. · Boss strategies
Post-Game Collectible Cleanup
After The Tower, sweep remaining pickups region by region, then finish Traveler purchases and upgrade trees for platinum. All Collectibles
Walkthrough FAQ
Does this walkthrough spoil the ending?
Region sections stay light on plot. The Tower chapter and the ending section are clearly marked.
Can I 100% collectibles on the first pass?
Grab obvious pickups, but several routes need later movement abilities. Follow the story first, then use region collectible pages.
How many bosses are in each region?
Each biome includes two boss fights. Both mix combat with a platforming challenge at every 25% health threshold.